stockholm/makefu/5pkgs/soldat/default.nix

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{ stdenv,fpc,zip, fetchFromGitHub, autoPatchelfHook, callPackage,
freetype,openal,x11,SDL2,physfs_2, protobuf, openssl, cmake, ninja,
meson,pkgconfig, makeWrapper }:
let
GameNetworkingSockets = stdenv.mkDerivation rec {
pname = "GameNetworkingSockets";
version = "2020-02-27";
src = fetchFromGitHub {
sha256 = "1vlrqjpqmdv1gphj2bkqg0bljqxfv75say6vrcnk9z14irih9a24";
owner = "ValveSoftware";
repo = pname;
rev = "36d41513e9a25d7ad4c2b37826d6594aaf185374";
};
mesonFlags = [ "-Dlight_tests=true" ];
buildInputs = [ protobuf openssl ];
nativeBuildInputs = [ pkgconfig meson cmake ninja ];
installPhase = ''
mkdir -p $out/lib $out/include; find .
cp src/libGameNetworkingSockets.so $out/lib/
cp -r ../include $out/
'';
#outputs = [ "out" "dev" "lib" ];
meta = with stdenv.lib; {
description = "WebDav server implementation and library using libsoup";
homepage = "https://wiki.gnome.org/phodav";
license = licenses.lgpl21;
maintainers = with maintainers; [ gnidorah ];
platforms = platforms.linux;
};
};
base = stdenv.mkDerivation {
pname = "soldat-base";
version = "1.0.0";
src = fetchFromGitHub {
repo = "base";
owner = "soldat";
rev = "3c002b9";
sha256 = "1wc1cmdavf6ng05wfcpxn124n23vivx4nn06irqmar6jmrklrbq0";
};
buildInputs = [ zip ];
buildPhase = ''
sh ./create_smod.sh
'';
installPhase = ''
install -D soldat.smod $out/soldat.smod
install -D client/play-regular.ttf $out/play-regular.ttf
'';
};
src = fetchFromGitHub {
repo = "soldat";
owner = "soldat";
rev = "6dee4d0";
sha256 = "0jjgdxprlvyf5kh2mb48vrp5nxk3h3jbaxmy7xmna80ssx4bjhxf";
};
stb = stdenv.mkDerivation {
pname = "soldat";
version = "1.0.0";
inherit src;
# makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ];
buildPhase = ''
cd client
mkdir -p build/linux
make -C libs/stb/
'';
installPhase = ''
install -D build/libstb.so $out/lib/libstb.so
'';
buildInputs = [ ];
};
in
stdenv.mkDerivation {
pname = "soldat";
version = "1.0.0";
inherit src;
# makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ];
buildPhase = ''
cd client
mkdir -p build/linux
make -C libs/stb/
make linux_x86_64
cd ../server
mkdir -p build/linux
make linux_x86_64
cd ..
'';
# TODO: soldatserver still needs to be copied out of the derivation to somewhere writeable
installPhase = ''
share=$out/share/soldat
bin=$out/bin
mkdir -p $share $bin
install ${base}/soldat.smod $share/soldat.smod
install ${base}/play-regular.ttf $share/play-regular.ttf;
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install -m755 client/build/soldat_x64 $share/soldat_x64
install client/media/soldat.ico $share/soldat.ico
install -m755 server/build/soldatserver_x64 $share/soldatserver_x64
makeWrapper $share/soldat_x64 $bin/soldat --add-flags '-fs_portable 0'
makeWrapper $share/soldatserver_x64 $bin/soldatserver --add-flags '-fs_userpath ~/.local/share/Soldat/Soldat'
'';
nativeBuildInputs = [ autoPatchelfHook makeWrapper ];
buildInputs = [
fpc freetype openal x11 SDL2 physfs_2 GameNetworkingSockets stb
];
}