120 lines
3.2 KiB
Nix
120 lines
3.2 KiB
Nix
{ stdenv,fpc,zip, fetchFromGitHub, autoPatchelfHook, callPackage,
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freetype,openal,x11,SDL2,physfs_2, protobuf, openssl, cmake, ninja,
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meson,pkgconfig, makeWrapper }:
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let
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GameNetworkingSockets = stdenv.mkDerivation rec {
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pname = "GameNetworkingSockets";
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version = "2020-02-27";
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src = fetchFromGitHub {
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sha256 = "1vlrqjpqmdv1gphj2bkqg0bljqxfv75say6vrcnk9z14irih9a24";
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owner = "ValveSoftware";
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repo = pname;
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rev = "36d41513e9a25d7ad4c2b37826d6594aaf185374";
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};
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mesonFlags = [ "-Dlight_tests=true" ];
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buildInputs = [ protobuf openssl ];
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nativeBuildInputs = [ pkgconfig meson cmake ninja ];
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installPhase = ''
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mkdir -p $out/lib $out/include; find .
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cp src/libGameNetworkingSockets.so $out/lib/
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cp -r ../include $out/
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'';
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#outputs = [ "out" "dev" "lib" ];
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meta = with stdenv.lib; {
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description = "WebDav server implementation and library using libsoup";
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homepage = "https://wiki.gnome.org/phodav";
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license = licenses.lgpl21;
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maintainers = with maintainers; [ gnidorah ];
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platforms = platforms.linux;
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};
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};
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base = stdenv.mkDerivation {
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pname = "soldat-base";
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version = "1.0.0";
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src = fetchFromGitHub {
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repo = "base";
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owner = "soldat";
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rev = "3c002b9";
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sha256 = "1wc1cmdavf6ng05wfcpxn124n23vivx4nn06irqmar6jmrklrbq0";
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};
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buildInputs = [ zip ];
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buildPhase = ''
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sh ./create_smod.sh
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'';
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installPhase = ''
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install -D soldat.smod $out/soldat.smod
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install -D client/play-regular.ttf $out/play-regular.ttf
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'';
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};
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src = fetchFromGitHub {
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repo = "soldat";
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owner = "soldat";
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rev = "6dee4d0";
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sha256 = "0jjgdxprlvyf5kh2mb48vrp5nxk3h3jbaxmy7xmna80ssx4bjhxf";
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};
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stb = stdenv.mkDerivation {
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pname = "soldat";
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version = "1.0.0";
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inherit src;
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# makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ];
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buildPhase = ''
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cd client
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mkdir -p build/linux
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make -C libs/stb/
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'';
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installPhase = ''
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install -D build/libstb.so $out/lib/libstb.so
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'';
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buildInputs = [ ];
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};
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in
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stdenv.mkDerivation {
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pname = "soldat";
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version = "1.0.0";
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inherit src;
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# makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ];
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buildPhase = ''
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cd client
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mkdir -p build/linux
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make -C libs/stb/
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make linux_x86_64
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cd ../server
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mkdir -p build/linux
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make linux_x86_64
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cd ..
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'';
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# TODO: soldatserver still needs to be copied out of the derivation to somewhere writeable
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installPhase = ''
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share=$out/share/soldat
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bin=$out/bin
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mkdir -p $share $bin
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install ${base}/soldat.smod $share/soldat.smod
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install ${base}/play-regular.ttf $share/play-regular.ttf;
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install -m755 client/build/soldat_x64 $share/soldat_x64
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install client/media/soldat.ico $share/soldat.ico
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install -m755 server/build/soldatserver_x64 $share/soldatserver_x64
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ls -alhtr $share/
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makeWrapper $share/soldat_x64 $bin/soldat --add-flags '-fs_portable 0'
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makeWrapper $share/soldatserver_x64 $bin/soldatserver --add-flags '-fs_userpath ~/.local/share/Soldat/Soldat'
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'';
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nativeBuildInputs = [ autoPatchelfHook makeWrapper ];
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buildInputs = [
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fpc freetype openal x11 SDL2 physfs_2 GameNetworkingSockets stb
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];
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}
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